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MINDNIGHT - a game of deceit

by No Moon category: Other

“Lying is not bad sometimes - this is an intense game of deceit, set in a cyberpunk future. Friendships are broken. http://thndr.me/S7EmWV

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No Moon
Soutiens
56 de 250
22% de l'objectif visé
Portée Sociale
33,644
personnes atteintes
Durée Restante
Terminé

Terminé

This campaign ended on December 15, 2017 at 8AM

MINDNIGHT - a game of deceit

MINDNIGHT is a FREE TO PLAY online multiplayer game of social deduction for 5 to 8 players, a take on the classic party games such as Werewolf and The Resistance. It is a game of deceit, accusations and unpredictability. It challenges the player's ability to lie and detect other players that are lying.

MINDNIGHT is a game that was created initially in an internal game jam by a team of 8 friends from around the world. We also develop other games in No Moon. It all started in a game jam where we realized that we have spent many years playing games such as Werewolf and The Resistance, but we have never seen a lightweight and accessible digital version of these games.

We want to spread the word because we are very passionate about this project, and we would like to reach our audience and let as many players as possible to play our take on this genre, together with its spice and twists.  





Rien de nouveau

Organisateur

No Moon
@mindnightgame

We started No Moon with a hunger to discover the undiscovered – to take players into digital experiences that have not been embraced by game makers yet.

We are bleeding heart technologists with a passion to both leverage what’s new, and create our own ideas that can be built upon and enjoyed. We have both the emotional intelligence and technical savvy to find our players where they are (and if we miss, we have the tenacity to keep trying).

No Moon was formed by ex-AAA employees that saw the writing on the wall. The world is shifting, and we as an industry need to adapt and build “Game Development 3.0”.

We are constantly shifting and asking how to promote creative risk in a fun and supportive environment that does not exploit its employees.

We worked on games such as Watch Dogs, Assassins Creed, League of Legends, Call of Duty and many more

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