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by Grim, the G in 'OG'. category: Book
This book exists to record, for posterity, the events of Gamergate from the perspective of someone within Gamergate.
There is a real danger that, what with the media bias against Gamergate, that the other side – the right side – will not get recorded. In the future, anyone looking back is likely to encounter an entirely one-sided version of events from people who have been acting very shadily.
As a participant in Gamergate, that worries me.
As a historian, that worries me.
As someone who cares about truth, fairness and accuracy, that worries me.
I think I’m uniquely positioned to give an interesting take on what happened. I know the history, I can properly contextualise it within a timeline of other moral panics and responses. I participated in Gamergate. I’ve seen the aftermath of it. I’ve seen how it influenced things and how it fits into the broader culture war that has characterised the twenty-teens. I’ve been targeted by its enemies, who like to portray themselves as good people, and are anything but.
Mostly I want a record from this side, from this point of view. A counter-narrative to the one against Gamergate. Opposition to the stories being told by those who, despite mainly losing the cultural conflict that was Gamergate, are getting to enter their version of events into the record unopposed.
Grim, the G in 'OG'.
Game designer, writer, creator, difficult bastard and grumpy git.